Cine Tracer RTX (Preview) is using Unreal Engine 4.22.2's implementation of RTX/DXR Real Time Ray Tracing. In this demo, we see the effect that Ray Traced Shadows have on a "Paragon/UE4" hair shader. Without Ray Tracing the hair shader pretty much glows in backlight. RT Shadows fixes that gives it a nice anisotropic reflection when combined with Real Time Reflections. The other thing to notice is that the Key Light, wihtout RTX doesn't cast physically correct nose shadow. With RT Shadows, the key light casts a shadow like it would in the real world. With an Nvidia 2080ti, Ray Traced reflections are not very expensive, which means high frame rates. And we gain a lot of realism not only from the lights shadows but in other subtle places like the hair. Cheers, Matt Recorded with an Nvidia 2080ti and Cine Tracer (Unreal Engine 4.22.2) on a Windows 10 (Version 1903) machine.
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Digital Human Hair RTX Demo | UE4 Nvidia 2080ti
Digital Human Hair RTX Demo | UE4 Nvidia 2080ti
Cine Tracer RTX (Preview) is using Unreal Engine 4.22.2's implementation of RTX/DXR Real Time Ray Tracing. In this demo, we see the effect that Ray Traced Shadows have on a "Paragon/UE4" hair shader. Without Ray Tracing the hair shader pretty much glows in backlight. RT Shadows fixes that gives it a nice anisotropic reflection when combined with Real Time Reflections. The other thing to notice is that the Key Light, wihtout RTX doesn't cast physically correct nose shadow. With RT Shadows, the key light casts a shadow like it would in the real world. With an Nvidia 2080ti, Ray Traced reflections are not very expensive, which means high frame rates. And we gain a lot of realism not only from the lights shadows but in other subtle places like the hair. Cheers, Matt Recorded with an Nvidia 2080ti and Cine Tracer (Unreal Engine 4.22.2) on a Windows 10 (Version 1903) machine.
Cine Tracer RTX (Preview) is using Unreal Engine 4.22.2's implementation of RTX/DXR Real Time Ray Tracing. In this demo, we see the effect that Ray Traced Shadows have on a "Paragon/UE4" hair shader. Without Ray Tracing the hair shader pretty much glows in backlight. RT Shadows fixes that gives it a nice anisotropic reflection when combined with Real Time Reflections. The other thing to notice is that the Key Light, wihtout RTX doesn't cast physically correct nose shadow. With RT Shadows, the key light casts a shadow like it would in the real world. With an Nvidia 2080ti, Ray Traced reflections are not very expensive, which means high frame rates. And we gain a lot of realism not only from the lights shadows but in other subtle places like the hair. Cheers, Matt Recorded with an Nvidia 2080ti and Cine Tracer (Unreal Engine 4.22.2) on a Windows 10 (Version 1903) machine.